Written in the second-person, the reader is the hero of the story, and at the bottom of each page, there is a decision point. If you go in search of the yeti, turn to page 11. If you think it is safest to stay put and call for help, turn to page 25. By reading and choosing, kids become more engaged, making the Choose Your Own Adventure series a stealth reading program for reluctant readers.
Chooseco is a purpose-built publishing house which brought the groundbreaking Choose Your Own Adventure gamebook series back to print in 2006. The originator and best-known gamebook in the world, the Choose Your Own Adventure series has been translated into 40 languages and has 270 million books in print worldwide
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